Card Guide

Oblivion Targeting and Doom Timing Guide

Oblivion is a 0-cost single-target Necrobinder card that marks one enemy for extra Doom from the rest of your turn. It is not the room-wide Doom tool, and it does not count itself as the first trigger.

The useful read is simple: pick one enemy, play Oblivion, then count the cards you will play after it. Every later card feeds the marked target only, and the mark clears when your turn ends.

Cost0TargetAny EnemyBase trigger3 DoomUpgrade trigger4 DoomDurationThis turn only
Oblivion card art
Oblivion power iconTemporary mark that tracks later cards on one enemy.

Card Text and Target

Keep the read literal. The card is accurate already. The mistake is usually the player pretending the text means room-wide Doom or pretending the card counts itself.

Base

Oblivion

Cost 0 · Rare · Any Enemy

Whenever you play a card this turn, apply 3 Doom to the enemy.

Upgrade

Oblivion+

Cost 0 · Rare · Any Enemy

Whenever you play a card this turn, apply 4 Doom to the enemy.

Marked enemy

The chosen target is Any Enemy, not the full room.

Trigger window

The mark watches cards played after Oblivion resolves, which is why the card does not count itself.

Turn cleanup

The mark is temporary and clears at the end of the player turn.

Core Judgment

The useful read is narrow and brutal: one enemy, later cards only, this turn only.

Oblivion is a focused execute setup card, not a board-wide Doom blanket.

The target lock matters. If the fight needs room-wide Doom, that is a different job with different cards.

The timing matters too. The extra Doom starts on the next card you play after Oblivion resolves, not on Oblivion itself.

Timing Order

The timing is where most bad calculator inputs start. If the order is wrong, the Doom total is wrong.

1. Play Oblivion

Choose one enemy. The card places a temporary Oblivion debuff on that target.

2. The target gets marked

That marked enemy is now the one tracking your later card plays for the rest of the turn.

3. Every later card adds Doom

Each card you play after Oblivion applies another packet of Doom to that same enemy.

4. The mark clears at end of turn

Once your player turn ends, the temporary Oblivion debuff removes itself instead of lingering into the next hand.

What This Means In Runs

This is not a theoretical card. These reads decide whether the hand is a real lethal line or just sloppy excitement.

Count later cards, not total turn actions

If the line is Oblivion into four more cards, the target gets four Doom triggers. The Oblivion card itself is not trigger number one.

Use it for one enemy that actually matters

Oblivion shines when one elite, boss, or dangerous support body needs to cross the execute line right now. It is not pretending to solve a full board by itself.

Pair it with cheap follow-up, not wishful thinking

The best turns are the ones that can still play several real follow-up cards after Oblivion. A hand that runs out of cards or energy immediately does not get paid back.

Do not confuse it with the room-wide Doom cards

Deathbringer and Negative Pulse are the broad-room Doom tools. Oblivion is the focused single-target setup tool.

Example Math

The arithmetic is simple once the input is honest: later cards times 3 on base or later cards times 4 on the upgrade.

Base formula

Later cards after Oblivion × 3 Doom on one marked enemy.

Upgrade formula

Later cards after Oblivion × 4 Doom on one marked enemy.

Base Oblivion with 3 later cards

3 cards after Oblivion means 9 Doom on the marked enemy.

Upgraded Oblivion with 5 later cards

5 cards after Oblivion means 20 Doom on the marked enemy.

Two Oblivions before the follow-up line

If both copies hit the same target before the rest of the hand, each later card triggers both marks and the target stacks twice as fast.

Related Pages

Open the next page that solves the next real problem instead of demanding one guide do calculator, rules text, and deck advice all at once.

FAQ

Short answers for the two recurring mistakes: wrong target assumptions and wrong trigger counting.

Is Oblivion single-target or all-enemies on the live ruleset?

Oblivion is single-target. You choose one enemy, and that enemy is the one that receives the later Doom triggers.

Does Oblivion count itself as one of the trigger cards?

No. The extra Doom starts on cards played after Oblivion has resolved.

How much Doom does each later card add?

Each later card adds 3 Doom on the base version and 4 Doom on the upgraded version.

How long does the Oblivion mark stay active?

It lasts for the rest of the current player turn and then clears at end of turn.