Start-of-run planner

Neow Relic Pick Evaluator

Compare the current Neow relic pool against your character, Ascension band, and first-map pressure before the opening reward locks the run into a bad line.

The page is built for the moment when the choice is real: one click, one early map, and no time for a fake universal tier list.

8Neow relics tracked3new opener choices94best current score

Run Context

Set The Problem First

Pick the character, Ascension band, first-map pressure, and deck state. The ranking changes because the opener problem changes.

Visible Choices

Toggle the relics actually offered. Leave all on for a full pool read.

Recommendation

Take Neow's Talisman

Neow's Talisman is the cleanest pick for Ironclad, A6-A7, balanced map, and normal starter deck.

Neow's Talisman relic icon
94 · Premium

Stable opener

You need cleaner Strikes and Defends more than a speculative high roll.

Ranked Options

Current Pick Order

Scores are context weights, not permanent tiers. The text below is the practical reason each relic moved up or down.

Neow's Talisman relic icon#1

Neow's Talisman

Stable opener

94 · Premium

Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.

Deck FlowAncientupgradecombat
  • Combat is worth +14 in this context.
  • You need cleaner Strikes and Defends more than a speculative high roll.

Watch: Low ceiling once the starter cards stop mattering.

Open relic detail
Phial Holster relic icon#2

Phial Holster

Safety pick

94 · Premium

Upon pickup, gain 1 potion slot and procure 2 random potions.

ResourceAncientpotioncombat
  • Combat is worth +14 in this context.
  • You are close to an elite, low on bottles, or need emergency coverage.

Watch: Random potions can miss the exact problem, and the relic is less exciting if the belt is already healthy.

Open relic detail
Fishing Rod relic icon#3

Fishing Rod

Delayed upgrade line

93 · Premium

Every 3 normal combats, Upgrade a random card in your Deck.

New openerDeck FlowAncientupgradecombat
  • Combat is worth +14 in this context.
  • You expect several normal fights before the deck runs out of useful upgrade targets.

Watch: Too slow when the first map is short, elite-heavy, or already starved for immediate damage.

Open relic detail
Neow's Torment relic icon#4

Neow's Torment

Combat push

84 · Premium

Upon pickup, add 1 Neow's Fury to your Deck.

UtilityAncientcombatcardAdd
  • Combat is worth +14 in this context.
  • The deck needs a real card now and can afford one more fixed draw.

Watch: A forced card can be awkward if the deck already has too many early obligations.

Open relic detail
Silken Tress relic icon#5

Silken Tress

First reward enhancer

80 · Strong

Enchant all cards in the first card reward with Glam.

New openerDeck FlowAncientcardAddupgradevariance
  • Upgrade is worth +12 in this context.
  • The first reward is likely to define the opener and your deck can cash in Glam quickly.

Watch: Weak first rewards stay weak even when every card in the row gains Replay.

Open relic detail
Winged Boots relic icon#6

Winged Boots

Map control

79 · Strong

You may ignore paths when choosing the next rooms to travel to 3 times.

UtilityAncientroute
  • Route is worth +9 in this context.
  • The visible map has one good line and several traps.

Watch: No raw combat power if the map was already good.

Open relic detail
Kaleidoscope relic icon#7

Kaleidoscope

Cross-pool reward burst

71 · Playable

Upon pickup, obtain 2 card rewards from other characters.

New openerUtilityAncientcardAddvariance
  • Card Add is worth +5 in this context.
  • Your deck wants raw options and can use off-character rewards without losing its plan.

Watch: Reward quality can miss if the deck needs a narrow answer right now.

Open relic detail
Neow's Bones relic icon#8

Neow's Bones

High-ceiling gamble

54 · Risky

Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.

UtilityAncientvariancecurseroute
  • Curse is worth -14 in this context.
  • The map gives a way to clean the curse or the run needs a ceiling spike immediately.
  • The upside is two random Neow relics; the tax is one random curse.
  • This is a risky pick unless the visible map solves its downside.

Watch: The curse lands before the deck has earned the right to be messy.

Open relic detail

Bones Expected Read

Two Rolls Plus One Curse

For quick decisions, read Bones as two random hits from the other Neow relics, then subtract the curse pressure from the current run context.

Other-pool average85

Average context score of the non-Bones Neow relics.

Curse pressure-14

Negative pressure means the curse is dragging the pick down.

Bones pick score54

Bones needs a clear cleanup plan before it becomes the best click.

All Neow Relics

Exact Effects In The Current Pool

Neow's Talisman relic icon

Neow's Talisman

Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.

Neow's Torment relic icon

Neow's Torment

Upon pickup, add 1 Neow's Fury to your Deck.

Fishing Rod relic icon

Fishing Rod

Every 3 normal combats, Upgrade a random card in your Deck.

Kaleidoscope relic icon

Kaleidoscope

Upon pickup, obtain 2 card rewards from other characters.

Neow's Bones relic icon

Neow's Bones

Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.

Phial Holster relic icon

Phial Holster

Upon pickup, gain 1 potion slot and procure 2 random potions.

Silken Tress relic icon

Silken Tress

Enchant all cards in the first card reward with Glam.

Winged Boots relic icon

Winged Boots

You may ignore paths when choosing the next rooms to travel to 3 times.

FAQ

Neow Pick Questions

Is the top score always the correct pick?

No. The top score is the cleanest default for the context you entered. If your visible map has a specific shop, elite, or campfire problem, trust that concrete problem over a generic number.

Why does Neow's Bones move so much?

Bones is two random Neow relics plus a curse. That makes it excellent when the curse can be handled and much worse when the deck is thin, the shop is far away, or Ascension pressure makes removal expensive.

Why does Winged Boots score badly on some maps?

Winged Boots is not damage. It is path control. If the route is already clean, its best text is not solving a problem.