Run Context
Set The Problem First
Pick the character, Ascension band, first-map pressure, and deck state. The ranking changes because the opener problem changes.
Visible Choices
Toggle the relics actually offered. Leave all on for a full pool read.
Start-of-run planner
Compare the current Neow relic pool against your character, Ascension band, and first-map pressure before the opening reward locks the run into a bad line.
The page is built for the moment when the choice is real: one click, one early map, and no time for a fake universal tier list.
Run Context
Pick the character, Ascension band, first-map pressure, and deck state. The ranking changes because the opener problem changes.
Visible Choices
Toggle the relics actually offered. Leave all on for a full pool read.
Recommendation
Neow's Talisman is the cleanest pick for Ironclad, A6-A7, balanced map, and normal starter deck.

You need cleaner Strikes and Defends more than a speculative high roll.
New Reward Chains
These relics do not stop at the pickup text. Follow each line from the opening reward to the card or potion that determines its real cost.
Route quest
This line trades an immediate draw slot for a delayed Power choice. It only works when the map can finish the quest without wrecking the route.
RelicOn pickup, add Dowsing to the deck.
Open Dowsing Rod
QuestAfter entering five more unknown rooms, it transforms into Abundance.
Open Dowsing
PayoffChoose one of three Powers, add it to hand, and make it free for the turn. The upgraded card offers upgraded Powers.
Open AbundancePotion bargain
This is an immediate potion plus a temporary deck tax. Judge the bottle against the next elite and the curse against the next five combats.
RelicOn pickup, procure one Ambergris and add one Guilty to the deck.
Open Neow's Sacrifice
PotionHeal for 50% of Max HP. When used in combat, also take an extra turn.
Temporary curseGuilty is unplayable and removes itself from the deck after five combats.
Open GuiltyRanked Options
Scores are context weights, not permanent tiers. The text below is the practical reason each relic moved up or down.
#1Stable opener
Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.
Watch: Low ceiling once the starter cards stop mattering.
Open relic detail
#2Safety pick
Upon pickup, gain 1 potion slot and procure 2 random potions.
Watch: Random potions can miss the exact problem, and the relic is less exciting if the belt is already healthy.
Open relic detail
#3Delayed upgrade line
Every 3 normal combats, Upgrade a random card in your Deck.
Watch: Too slow when the first map is short, elite-heavy, or already starved for immediate damage.
Open relic detail
#4Combat push
Upon pickup, add 1 Neow's Fury to your Deck.
Watch: A forced card can be awkward if the deck already has too many early obligations.
Open relic detail
#5Emergency ceiling
Upon pickup, procure 1 Ambergris and add 1 Guilty to your Deck.
Watch: Guilty occupies draws until it removes itself, and Ambergris is less valuable if the opening route is already safe.
Open relic detail
#6First reward enhancer
Upon pickup, lose all Gold. Enchant all cards in your first card reward with Glam.
Watch: Weak first rewards stay weak even when every card in the row gains Replay.
Open relic detail
#7Map control
You may ignore paths when choosing the next rooms to travel to 3 times.
Watch: No raw combat power if the map was already good.
Open relic detail
#8Delayed route payoff
Upon pickup, add 1 Dowsing to your Deck.
Watch: Dowsing is an unplayable draw until the fifth qualifying room, and a forced detour can cost more than Abundance repays.
Open relic detail
#9Cross-pool reward burst
Upon pickup, obtain 2 card rewards from other characters.
Watch: Reward quality can miss if the deck needs a narrow answer right now.
Open relic detail
#10High-ceiling gamble
Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.
Watch: The curse lands before the deck has earned the right to be messy.
Open relic detailBones Expected Read
For quick decisions, read Bones as two random hits from the other Neow relics, then subtract the curse pressure from the current run context.
Average context score of the non-Bones Neow relics.
Negative pressure means the curse is dragging the pick down.
Bones needs a clear cleanup plan before it becomes the best click.
All Neow Relics

Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.

Upon pickup, add 1 Neow's Fury to your Deck.

Every 3 normal combats, Upgrade a random card in your Deck.

Upon pickup, obtain 2 card rewards from other characters.

Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.

Upon pickup, gain 1 potion slot and procure 2 random potions.

Upon pickup, lose all Gold. Enchant all cards in your first card reward with Glam.

You may ignore paths when choosing the next rooms to travel to 3 times.

Upon pickup, add 1 Dowsing to your Deck.

Upon pickup, procure 1 Ambergris and add 1 Guilty to your Deck.
Next Pages
FAQ
No. The top score is the cleanest default for the context you entered. If your visible map has a specific shop, elite, or campfire problem, trust that concrete problem over a generic number.
Bones is two random Neow relics plus a curse. That makes it excellent when the curse can be handled and much worse when the deck is thin, the shop is far away, or Ascension pressure makes removal expensive.
Winged Boots is not damage. It is path control. If the route is already clean, its best text is not solving a problem.
It is too slow when five unknown rooms are not safely reachable or when carrying an unplayable card makes the next elite meaningfully worse. Count the route before valuing Abundance.
Guilty removes itself after five combats. Neow's Sacrifice is strongest when Ambergris solves an immediate fight and those five curse-tax combats remain manageable.