Run Context
Set The Problem First
Pick the character, Ascension band, first-map pressure, and deck state. The ranking changes because the opener problem changes.
Visible Choices
Toggle the relics actually offered. Leave all on for a full pool read.
Start-of-run planner
Compare the current Neow relic pool against your character, Ascension band, and first-map pressure before the opening reward locks the run into a bad line.
The page is built for the moment when the choice is real: one click, one early map, and no time for a fake universal tier list.
Run Context
Pick the character, Ascension band, first-map pressure, and deck state. The ranking changes because the opener problem changes.
Visible Choices
Toggle the relics actually offered. Leave all on for a full pool read.
Recommendation
Neow's Talisman is the cleanest pick for Ironclad, A6-A7, balanced map, and normal starter deck.

You need cleaner Strikes and Defends more than a speculative high roll.
Ranked Options
Scores are context weights, not permanent tiers. The text below is the practical reason each relic moved up or down.
#1Stable opener
Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.
Watch: Low ceiling once the starter cards stop mattering.
Open relic detail
#2Safety pick
Upon pickup, gain 1 potion slot and procure 2 random potions.
Watch: Random potions can miss the exact problem, and the relic is less exciting if the belt is already healthy.
Open relic detail
#3Delayed upgrade line
Every 3 normal combats, Upgrade a random card in your Deck.
Watch: Too slow when the first map is short, elite-heavy, or already starved for immediate damage.
Open relic detail
#4Combat push
Upon pickup, add 1 Neow's Fury to your Deck.
Watch: A forced card can be awkward if the deck already has too many early obligations.
Open relic detail
#5First reward enhancer
Enchant all cards in the first card reward with Glam.
Watch: Weak first rewards stay weak even when every card in the row gains Replay.
Open relic detail
#6Map control
You may ignore paths when choosing the next rooms to travel to 3 times.
Watch: No raw combat power if the map was already good.
Open relic detail
#7Cross-pool reward burst
Upon pickup, obtain 2 card rewards from other characters.
Watch: Reward quality can miss if the deck needs a narrow answer right now.
Open relic detail
#8High-ceiling gamble
Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.
Watch: The curse lands before the deck has earned the right to be messy.
Open relic detailBones Expected Read
For quick decisions, read Bones as two random hits from the other Neow relics, then subtract the curse pressure from the current run context.
Average context score of the non-Bones Neow relics.
Negative pressure means the curse is dragging the pick down.
Bones needs a clear cleanup plan before it becomes the best click.
All Neow Relics

Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.

Upon pickup, add 1 Neow's Fury to your Deck.

Every 3 normal combats, Upgrade a random card in your Deck.

Upon pickup, obtain 2 card rewards from other characters.

Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.

Upon pickup, gain 1 potion slot and procure 2 random potions.

Enchant all cards in the first card reward with Glam.

You may ignore paths when choosing the next rooms to travel to 3 times.
Next Pages
FAQ
No. The top score is the cleanest default for the context you entered. If your visible map has a specific shop, elite, or campfire problem, trust that concrete problem over a generic number.
Bones is two random Neow relics plus a curse. That makes it excellent when the curse can be handled and much worse when the deck is thin, the shop is far away, or Ascension pressure makes removal expensive.
Winged Boots is not damage. It is path control. If the route is already clean, its best text is not solving a problem.