Interactive Inputs
Daily Result
Enter the result exactly as it appears on the board. The output updates in the same order the leaderboard compares runs.
Daily Challenge Tool
Check how a daily result sorts on a friend leaderboard: result state first, then run distance, badge count, and finish time.
Use this when a daily run is close enough that raw instinct gets messy. The calculator shows the exact comparison order and the runs your result can or cannot pass.

Interactive Inputs
Enter the result exactly as it appears on the board. The output updates in the same order the leaderboard compares runs.
Estimated Bracket
This result sits above losses. Inside the win bracket, it compares at 50 floors, then 4 badges, then 42:00.
Sorting Rules
The rule is simple. The earlier field always wins before the later field gets a vote.
The first split is result state. A completed win does not need a better time or a larger badge count to beat a loss.
For results in the same win or loss class, the board checks floors reached before it checks badges.
Badge count is meaningful once result state and floor count match. A Gold tier badge still contributes one badge family to this count.
Finish time decides the order only after result state, floors, and badges are all tied.
Badge Targets
These are not universal chores. They are the badge families that often line up with a run that is already stable.

Win in under 50 minutes.
The timer badge lines up naturally with daily play when the deck is already fast. Do not chase it by taking unsafe fights.

Kill 3 or more Elites.
Elite count is one of the cleanest route badges when the deck has front-loaded damage and enough block.

Defeat 1 boss without losing HP.
Perfect boss fights usually come from potion timing and a stable opening cycle, not from gambling on a single turn.

Win with 200 or more Gold.
End gold is a bonus badge target only when shops no longer offer run-saving power.
Time Plan
Time is the last field, so only optimize it after the win, distance, and badge plan are not falling apart.
Plan the route before clicking the first room. The biggest time loss is usually hesitation, not animation time.
Keep the deck plan simple. Daily runs punish slow, overbuilt engines when a cleaner damage line would already win.
Spend potions when they protect a fast route or a clean boss turn. Saving every potion often costs both time and safety.
After the win and floor plan are safe, stop adding badge goals that force extra thinking every fight.
Related Pages
Read the full ranking order and comparison examples before judging close daily results.
Open pageCheck the badge families, tier text, and local checklist before planning a daily route.
Open pageUse the deck tool when a daily run is slowing down because the deck is too wide or unfocused.
Open pageFAQ
No. It ranks the result fields you enter and explains the friend-list bracket. Exact rank still depends on the other submitted runs on that day.
Floors are part of the ranking order. Ignoring them makes badge and time comparisons look more important than they really are.
No. Higher tier changes the badge shown in the run summary, but the leaderboard count still treats that family as one badge.