Patch Guide

Slay the Spire 2 V103.2 Ascension Changes

Ascension 6 now uses Inflation instead of Gloom. The live ladder moves the A6 tax out of map generation and into Merchant card removal pricing.

That changes how you plan shops. The first removal now starts at 100 Gold, each extra removal climbs by 50 more, and lazy cleanup lines get punished much earlier.

Patch dateApril 2, 2026Affected levelA6First removal100 GoldRepeat tax+50 Gold

A6 Rule Shift

This is the only comparison that matters: the older A6 pressure lived on the map, while the current A6 pressure lives in the Merchant screen.

Before

Older A6

Gloom squeezed map recovery by trimming Rest Sites.

Now

Current A6

Inflation makes Merchant card removal more expensive instead of changing map nodes.

The live A6 breakpoint is now a shop-economy problem, not a campfire-routing problem.

Merchant Removal Pricing

The live pricing is simple. Once A6 is on, the starting cost rises and the repeat tax doubles.

Normal ladder

Below A6: 75 + 25 × previous removals

Inflation active

At A6 and above: 100 + 50 × previous removals

1st removal

Cost if you buy that removal at the Merchant.

Normal: 75 GoldA6: 100 Gold

2nd removal

Cost if you buy that removal at the Merchant.

Normal: 100 GoldA6: 150 Gold

3rd removal

Cost if you buy that removal at the Merchant.

Normal: 125 GoldA6: 200 Gold

4th removal

Cost if you buy that removal at the Merchant.

Normal: 150 GoldA6: 250 Gold

Fast Judgment

These are the three reads that keep players from treating Inflation like flavor text.

Commit to cuts earlier

If the deck needs one premium removal, the cleaner line is usually to plan that shop earlier instead of assuming late-shop cleanup stays cheap.

One removal is manageable, chaining is not

The real punishment is not the first cut by itself. The jump from the second removal onward is where casual deck-thinning starts burning too much gold.

Shop value shifts around the removal slot

Cards, relics, potions, and one decisive removal now compete harder. A6 pushes shop judgment away from autopilot and back into actual run context.

1. Run impact

What changes in real runs

The ladder still hits the same late breakpoints at A7, A8, A9, and A10. What changes at A6 is where the pressure lives.

Route plans no longer need to treat A6 like a campfire-compression modifier.

Deck cleanup becomes a budget problem, especially if the shell wants multiple removes before Act 2 is over.

Gold-starved runs feel the change hardest because Poverty at A3 already trimmed income before Inflation shows up.

2. Shop judgment

The clean read at Merchant stops being lazy

Inflation does not ban removals. It forces you to decide whether the cut is worth displacing something else you could buy right now.

One early remove can still be correct when it fixes a bad opener or unlocks a thin deck plan.

Repeated removals need to justify the rising tax against relic buys, premium cards, and fight-saving potions.

Runs that only wanted speculative cleanup lose the most value because A6 punishes indecision, not necessity.

3. Ladder context

The rest of the climb stays in the same order

Inflation replaces Gloom at A6, but the steps around it still read the same once you move deeper into the ladder.

A7 is still Scarcity, where reward quality and upgrade odds drop.

A8 is still the lasting enemy-HP breakpoint.

A9 still sharpens damage, and A10 still closes Act 3 with two bosses.

Related Pages

Open the next page that answers the next question instead of bloating one patch guide into three different jobs.

FAQ

Short answers for the mistakes that still show up after the A6 swap.

What is the exact A6 modifier now?

A6 is now Inflation. Merchant card removal costs 100 Gold at the start and each extra removal increases the price by 50 more.

Does A6 still reduce Rest Sites?

No. The live A6 rule no longer changes Rest Site count or unknown-room count. That older map-pressure read is gone.

What is the normal removal price below A6?

Below A6, Merchant card removal starts at 75 Gold and each extra removal adds 25 more.

Does Inflation change anything else on the ladder?

No. Inflation replaces the old A6 slot, while A7 through A10 keep the same late-ladder order and pressure profile.