Patch Guide

Slay the Spire 2 V103.2 Potion Changes

V103.2 only touches one potion directly, but the change matters because Liquid Memories now clearly grants a one-turn free play window instead of pretending to set a lasting zero-cost state.

This is a narrow patch page by design. The practical update is simple: pull one card from discard, move it to hand, and spend the free window now or lose it at end of turn.

Patch dateMarch 26, 2026Affected potionLiquid MemoriesRarityRareFree windowThis turn only
Liquid Memories potion icon

Core Judgment

This patch note is short because the live change is narrow. The only useful job here is to state the current rule cleanly and kill the stale wording.

This is not a power spike patch. It is a rules cleanup patch that removes one of the easiest potion misreads on the site.

Liquid Memories still buys the same kind of turn: reclaim the exact discard card you need and cast it immediately.

What changes is the contract. The selected card is free for this turn, not a permanently rewritten zero-cost card.

What Changed

The live effect did not become a different potion. The wording simply now matches the temporary free-play window the bottle actually grants.

Before

Older wording

Put a card from your Discard Pile into your Hand. It costs 0 Energy this turn.

Now

Current wording

Put a card from your Discard Pile into your Hand. It's free to play this turn.

The live behavior is a temporary play window. If you hold the card, the discount is gone.

Current Live Text

Keep the current sentence in your head, not the older shorthand. That is the whole reason this page exists.

Liquid Memories

Put a card from your Discard Pile into your Hand. It's free to play this turn.

Choose a card to put into your Hand.

What It Means In Real Runs

The point is not to memorize wording. The point is to stop using the potion like the free window can be banked for later.

Treat it like a tempo bottle, not a storage trick

The right target is usually the card that fixes the current turn immediately: a premium block card, a lethal attack, or the one setup piece that keeps the whole hand from bricking.

Do not overrate the wording change

The bottle did not become stronger. The site just needs to stop describing it in a way that suggests the selected card stays rewritten after the turn ends.

Discard control is still the real value

What makes Liquid Memories strong is not the free text by itself. It is that you get to choose the exact discard card instead of rolling a random recovery line.

Fast Run Reads

These are the decisions worth changing after you finish reading the page.

Spend it on the turn that matters

If the target card is not changing this turn, the bottle is probably not solving the real problem yet. Save it for the turn where one reclaimed card actually flips the room.

Stop carrying the card into next turn by habit

That old habit leaks value. The current rule rewards immediate execution, not hand parking.

Read it the same way you read other temporary free windows

The clean mental model is the same one used on other current free-to-play effects across the site: the card is free now, not permanently cheaper later.

Related Pages

Open the narrower page once the current rule is clear and the next question becomes a real timing, card, or route decision.

FAQ

Short answers for the potion line that still gets quoted wrong.

What changed on Liquid Memories in V103.2?

The live wording now says the chosen discard card is free to play this turn instead of saying it costs 0 Energy this turn.

Does Liquid Memories still pull from the discard pile into your hand?

Yes. The target still comes from your discard pile and moves into your hand before you decide whether to cast it.

Is the selected card permanently cheaper after that?

No. The free window is temporary and only belongs to the current turn.

Should I hold the chosen card for later if I can?

Usually no. The value of the bottle is concentrated in the turn where you reclaim the card and spend the free cast immediately.