
Patch Guide
Slay the Spire 2 V103.2 Relic Changes
V103.2 expands the relic pool with three new Neow-start options, drops Tiny Mailbox back to Uncommon, and tightens several relic rules that were easy to remember wrong in live runs.
The clean read is that this patch matters most at the start of the run. Neow now has more high-variance relic lines, Tiny Mailbox stops pretending to be a rare-tier payoff, and a few old relic interactions now have much less room for wishful reading.



Core Judgment
Relic patch pages matter only if they change opener, routing, or turn-economy decisions. This one does all three.
This is not a filler relic patch. The new Neow options change opener evaluation immediately, because all three ask a different question before Floor 1 even starts.
Tiny Mailbox moving down to Uncommon is the sanity fix. The effect still matters, but it no longer belongs in a rarity bucket that implies premium run-defining power by itself.
Most of the other relic changes are rule-cleanup changes that matter only when you stop reading the old version from memory. That is exactly why they are dangerous if the page stays stale.
New Neow Options
These are new opener packages, not reskins. Each one changes what a reasonable first-floor keep looks like.

Neow's Bones
No comparable Neow relic option existed in the earlier pool.
Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.
Neow's Bones is the greed line. It offers the biggest opener spike here, but it also taxes consistency immediately because the curse lands before your deck has solved anything.
Current text: Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.

Phial Holster
No comparable Neow relic option existed in the earlier pool.
Upon pickup, gain 1 potion slot and procure 2 random potions.
Phial Holster is the cleanest stabilizer of the three. The extra slot matters because the two potions are not forced to be consumed immediately just to make room.
Current text: Upon pickup, gain 1 potion slot and procure 2 random potions.

Winged Boots
No comparable Neow relic option existed in the earlier pool.
You may ignore paths when choosing the next rooms to travel to 3 times.
Winged Boots is the route-control option. The value is not raw combat power. The value is buying the right elite, shop, or campfire timing when the map tried to deny it.
Current text: You may ignore paths when choosing the next rooms to travel to 3 times.
Rarity Reset
One relic actually changed buckets in the live branch, and that matters because rarity still shapes what players expect a pickup to solve.

Tiny Mailbox
Rarity: Rare after the earlier V101 bump.
Rarity: Uncommon.
This is the sensible landing spot. Tiny Mailbox still gives real route leverage, but two potions off a Rest is not the sort of ceiling that should keep advertising itself as a rare-tier prize.
Current text: Whenever you Rest, procure 2 random potions.
Permafrost stays Uncommon, Bag of Marbles stays Common, and Bellows stays Rare.
That means Tiny Mailbox is the only live rarity move you need to relearn here.
Rules That Matter In Real Runs
Some of these lines read similar at a glance. The point is the decision they now force, not the cosmetic wording around it.

Pendulum
Whenever you shuffle your Draw Pile, draw 1 card.
Every 3 turns, draw 1 card.
Pendulum is no longer a shuffle-loop payoff. It is a fixed-timing relic now, which means short-deck fantasies should stop stealing value from what is really just a steady cadence tool.
Current text: Every 3 turns, draw 1 card.

History Course
X-cost copies could inherit the older energy snapshot from the last time the card resolved.
X-cost copies spend your current energy when the duplicate is played.
That change only matters in narrow cases, but when it matters it is the whole turn. You can no longer budget an X-cost repeat around stale energy information.
Current text: At the start of your turn, play a copy of your last played Attack or Skill.

Vexing Puzzlebox
At the start of each combat, add a random card into your Hand. It costs 0 Energy.
At the start of each combat, add a random card into your Hand. It's free to play this turn.
The useful correction is that the discount is temporary. The relic still gives opener tempo, but you do not get to bank the card and keep pretending the cost break remains later.
Current text: At the start of each combat, add a random card into your Hand. It's free to play this turn.

Crossbow
At the start of your turn, add a random Attack into your Hand. It costs 0 Energy this turn.
At the start of your turn, add a random Attack into your Hand. It's free to play this turn.
This is mostly wording cleanup, but the cleaner read matters because it matches the live window exactly and removes old cost-language clutter.
Current text: At the start of your turn, add a random Attack into your Hand. It's free to play this turn.

Regalite
Whenever you create a Colorless card, gain 2 Block.
Whenever you create a card, gain 2 Block.
Regalite now rewards Regent turns that create any card, not only Colorless ones. That finally lines the relic up with the class package instead of making it grade a much narrower event.
Current text: Whenever you create a card, gain 2 Block.

Fur Coat
Marked fights dropped the enemies already present in the room to 1 HP.
Marked fights also force later reinforcements in that combat to enter at 1 HP.
That sounds tiny until a fight actually spawns extra bodies. Then it is the difference between the relic still doing its job and the relic quietly failing once the room changes shape.
Current text: Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
What This Means In Real Runs
These are the decisions worth changing after you finish reading the page.
Treat the new Neow relics as route modifiers, not just raw value piles
Neow's Bones, Phial Holster, and Winged Boots all change early planning in different ways. One buys ceiling, one buys bottled stability, and one buys map control. If you rank them by vague power instead of by the floor plan you are about to walk, you are drafting them badly.
Stop pricing Tiny Mailbox like a rare relic
The effect is still strong when Rest timing lines up with real potion pressure, especially before elites or bosses. It just no longer deserves the sort of pick prestige players usually attach to rare relics by default.
Relearn the temporary free windows
Crossbow and Vexing Puzzlebox both still hand you tempo. The mistake is treating that tempo like stored value. If the generated card is not helping now, the relic did not promise to save it for later.
Related Pages
Open the next narrower page once the relic delta is clear and the next question becomes a real route, database, or class decision.
Relic Database
Open the full relic list when the next question is pool search, current text, or a direct jump into one relic detail page.
Open pageV101 Relic Changes
Use the earlier patch page if you want the previous Pendulum, Tiny Mailbox, and rarity-bucket shift history in one place.
Open pageV103.2 Regent Changes
Move to the Regent page when the real follow-up is how the Regalite trigger rewrite changes creation turns instead of relic rules in isolation.
Open pageFAQ
Short answers for the relic lines players are still most likely to quote from memory instead of from the live page.
Which relics are the new Neow-start options in V103.2?
The three new options are Neow's Bones, Phial Holster, and Winged Boots.
What is Tiny Mailbox's live rarity now?
Tiny Mailbox is now Uncommon.
Does Vexing Puzzlebox still make the generated card permanently cost 0?
No. The generated card is only free to play during the turn it appears.
What changed on Regalite exactly?
Regalite now grants 2 Block whenever you create any card, not only when the created card is Colorless.
What changed on Fur Coat in practice?
Marked fights still set enemies to 1 HP, and now that behavior also catches enemies that join the combat later as reinforcements.
