Core Judgment
The clean read is that the early elite races loosened, while the Act 3 boss script stayed settled.
This patch gives players a little more breathing room against two Act 1 elites, but it does not change what those rooms are asking from your deck.
Byrdonis is still a fast race. Skulking Colony still punishes slow lines with Strength and Block. The Doormaker section remains here as patch context.
The correct update is not to invent new matchup myths. It is to stop budgeting damage around the old HP bands and the retired Grasp spike.



